A small Java class that will convert a byte[] containing WAV format audio to a GZIP Byte Array file. The file can then be played back using standard audio playback software or imported into a program which will play it from the Byte Array, such as VLC. I have tested this with VLC, Audacity, foobar2000 and another Windows media player. Java Audio Byte Array Zip is not perfect. It only handles WAV format audio. No WAV files under 8MB can be converted. It will not decode.mp3 files. I have not tested it for other formats. Java Audio Byte Array Zip Features: Convert WAV audio data to a byte array using Java. Convert a byte array to a GZIP.BAZ file. Play the audio from a Byte Array Read the bytes from a Byte Array and write them to a temporary file. Write the contents of a temporary file to a byte array Convert to GZIP Byte Array. Clip a byte array to a range. Read an audio file from disk to a byte array Write a byte array to a file on disk Recover audio from a GZIP.BAZ file Recover audio from a byte array Recover audio from a temporary file Play a temporary file A Byte Array can be moved from one program to another using the Clipboard. A Byte Array can be copied from one program to another using the Clipboard. Create a Byte Array from scratch using a file Create a Byte Array from a byte array Clone a Byte Array Delete a Byte Array Create a Byte Array from the bytes in a file Set the length of a Byte Array Read the length of a Byte Array Read a Byte Array from a file Set a Byte Array to all zeros Read a Byte Array from a file Write a Byte Array to a file Set the value of a Byte Array at a particular position Read the value of a Byte Array at a particular position Write a Byte Array from a file Read the filename of a Byte Array Read the length of a Byte Array Read a number of frames of a Byte Array Read a number of frames of a Byte Array at a particular position Read a number of frames of a Byte Array to a byte array Read a number of frames of a Byte Array from a byte array Read a number of frames of a Byte Array from a File Read the number
--- - with and without key - set/clear bit - set bit if MSB is 0 - set bit if MSB is 1 - set bit if LSB is 0 - set bit if LSB is 1 - set bit if bit(MSB+LSB) is set - set bit if bit(MSB+LSB) is clear - set bit if bit(LSB) is set - set bit if bit(LSB) is clear - set bit if bit(MSB+LSB) is set - set bit if bit(MSB+LSB) is clear - set bit if bit(LSB) is set - set bit if bit(LSB) is clear - set bit if bit(MSB+LSB) is set - set bit if bit(MSB+LSB) is clear - set bit if bit(LSB) is set - set bit if bit(LSB) is clear - set bit if bit(MSB+LSB) is set - set bit if bit(MSB+LSB) is clear - set bit if bit(LSB) is set - set bit if bit(LSB) is clear - set bit if bit(MSB+LSB) is set - set bit if bit(MSB+LSB) is clear - set bit if bit(LSB) is set - set bit if bit(LSB) is clear - set bit if bit(MSB+LSB) is set - set bit if bit(MSB+LSB) is clear - set bit if bit(LSB) is set - set bit if bit(LSB) is clear - set bit if bit(MSB+LSB) is set - set bit if bit(MSB+LSB) is clear - set bit if bit(LSB) is set - set bit if bit(LSB) is clear - set bit if bit(MSB+LSB) is set - set bit if bit(MSB+LSB) is clear - set bit if bit(LSB) is set - set bit if bit(LSB) is clear - set bit if bit(MSB+LSB) is set - set bit if bit(MSB+LSB) is clear b78a707d53
Provides a byte[] representation of a WAV file. Usage: byte[] wavBytes = this.byteArrayFromWav(new File("filename.wav"), true); String wavBytesAsString = "SOUND:bytearray"; byte[] wavBytes2 = this.byteArrayFromWav(new File(wavBytesAsString), true); String wavBytesAsString2 = this.byteArrayToWav(new File("filename.wav"), true); byte[] wavBytes3 = this.byteArrayFromWav(new File(wavBytesAsString2), false); Note: *** If your.BAZ file is between 8MB to 5GB then your audio will be converted to file and your WAV will be saved on the end of the audio file. *** The.BAZ file size will be about 2x the original WAV file size. *** Keep in mind this format is not RFC RTP, but only for streaming and you have to open the.BAZ to the audio file to play. *** To convert the.BAZ to a WAV use the ByteArrayToWav(File, boolean) method. Copyright 2013 - 2016 Copyright © 2017 This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of the MPL was not distributed with this file, You can obtain one at For technical reasons this plugin do NOT read a WAV file that is larger than 20971520 bytes. To support larger WAV files please look at the ByteArrayFromWav and ByteArrayToWav methods. In case you want to use a WAV file larger than 20971520 bytes
To get data from audio files: Copy to Clipboard: For latest data conversion rules please see: To convert data to audio: Copy to Clipboard: For latest data conversion rules please see: A few WAV's under 8MB get converted as they are normally compressed with the Windows Media Player GZIP compression algorithm. In general though, if the WAV does NOT get compressed in the following fashion, it can be converted. However, it may also get compressed anyway. 1. GZIP the file, using the program that you use to copy to Clipboard. 2. Open EAS 2.0, and insert the audio. 3. Highlight the Byte array. 4. Click the MIDI button. 5. Play the WAV, and you should be able to hear the MIDI note sequence as the WAV file plays. There are several ways to convert WAV data to a byte array. 1. Copy the WAV data to Clipboard, and right-click the data and select "Create Byte Array..." 2. When inserting audio in EAS, you can use the Format menu and choose "Copy Data As Byte Array". This is the Windows XP default. 3. Another way is to use the EAS "ZIP" function. See this: 4. A third way is to use a program such as Total Commander to "ZIP" the data. Or perhaps you may use a software file archiver, such as WinRAR.
An NVIDIA graphics card with shader model 2.0 or greater, and a minimum of 16 GB of memory 8 GB of VRAM (Shader model 3.0 is recommended but not required) Optional Requirements 1920x1080 resolution minimum (full screen, not windowed) NVIDIA SLI, NVIDIA Crossfire or AMD Crossfire enabled system with an AMD Radeon R9 290 Series or Nvidia GeForce GTX 780 Series graphics card An Intel processor with support for SSE3 and SSE4 Minimum of 4GB of available system
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